Virtual reality designers, or specialists, create the artificial, three-dimensional worlds that help researchers go about their imaginative work. There is increasing demand in STEM fields such as medicine, engineering, and architecture for workers who can apply virtual reality technology to problems and help solve them. The entertainment industry is also employing specialists to create virtual reality and 3D environments for games and movies.

In this series of three short videos, students will hear how virtual reality modeling is being used in a number of disciplines and applications. Students will learn about career paths into the Virtual Reality field and how the math and science they learned in high school will help them later in their professional lives. Through accompanying concept videos students also learn how the math and science concepts they are learning are used in the real-world by STEM professionals. The concept videos will help meet Ohio Academic Content Standards for Physics and Trigonometry.

Virtual Reality: Careers

This video profile of virtual reality design as a career focuses on young professionals who work in the fields of medicine, architecture/construction, and entertainment. They describe how they use VR in their work, their career paths, how their coursework in math and science prepared them to use VR tools, and what they like about their high-tech careers.
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Virtual Reality: Math

Because virtual reality environments exist entirely in computers, they are literally built out of numbers. Virtual reality designers need detailed mathematics knowledge to create and maintain their simulations and models. The video tackles the concepts of creating 3D geometric shapes using VR modeling software. Students create architectural models of their school buildings, solar panels, and complex 3D rotations of parabolas as part of a project-based virtual reality course at their schools. Viewing Guides


Ohio Academic Content Standard
Grade 12
Forces & Motion
Use and apply the laws of motion to analyze, describe, and predict the effects of forces on the motion of objects mathematically.
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The following three teacher resource videos discuss the challenges of teaching about a highly interdisciplinary career field and the importance of peer-to-peer learning in the entire process. Teachers also learn about a project-based, student-centered virtual reality class at Madeira High School and how Geometry students are using virtual reality modeling software, Blender, to build an architectural model of their school buildings.

Virtual Reality Education Pathfinders (VREP)
http://www.vrep.org/

University of Michigan’s 3D Lab
http://um3d.dc.umich.edu/home.html

The Hamilton County Educational Service Center’s VREP
http://tech.hcesc.org/vrep-2/

Virtual Immersive Technologies and Art for Learning Laboratory (VITAL) Lab at Ohio University
http://vital.cs.ohiou.edu/